Sunday 3 May 2009

Films.

I made some. Welcome to one third of my degree show...






The Farce of the Solenoids

The fuckers are the bane of my life.

So the conversion went like this:


Pull solenoid + addition


= push solenoid

Which didn't work. Excellent. SO..

Plastic addition, with a thread made by hand = shit wonky thread.

SO

Lathe to make straight thread

= Straight plastic addition to solenoid

And working 48V solenoid!


Which I now can't power because I bought a power supply (or 3) with the wrong ampage. Well done me. I'm starting to wonder if the drawers are going to be worth making using electronics, I may have to just re-make them using a spring loaded mechanism like the last set. Balls.

Tuesday 21 April 2009

Oooops

Yea, so it would seem that I am idiot, as I ordered pull instead of push solenoids. Congrats to me. Congrats.

Monday 20 April 2009

Solenoids!

Yay, they finally came!


Now all I have to do is work out how to use them. Where the fuck is Tom Taylor when you need him?

To Do Over Weekend

Just a little something something...

For this months Loud and Quiet magazine:

Saturday 18 April 2009

And now for something completely different...

A selection of the many and varied failings of my prototypes over the last few months.



That's design!

Tuesday 14 April 2009

Work work work

I've been doing a lot of work recently, that's why I haven't been blogging.

Namely this:



A video to hopefully be displayed in my degree show, which shows how the action hero door is supposed to be used, in context. I am a bit worried there is not enough focus on the door, maybe needs some slow mo edited in.

I also made an interactive piece, specifically designed for my final show. The background is a moving image made using Blue Screen:

LOLZ


My anti-terror Billboard.

Wednesday 18 March 2009

Condensed

I recently re-evaluated my project. I have managed to condense it into a few paragraphs and images.

I am interested in how everyday objects are used, and how this use can be altered to create interesting, and fantastical scenarios.

Everyday life is hard, we all have to do things we don’t want to do. We experience stress, guilt and anger as a result of things that are beyond our control. We think nothing of taking a weekend away, or booking time off for a holiday, but in times as stressful as these, do we need more than just a holiday? What if you could temporarily escape your own reality?

My project aims to facilitate a change of identity by subverting the mundane use of everyday objects. When engaging with the products the user’s routine is changed, and they can, for one moment, swap identity to become an action hero, a film noir star, or a kung-fu fighter.

JAMES BOND


ACTION HERO


FILM NOIR


KUNG-FU

Sunday 1 March 2009

After Tutorial

Hmm, I just re-read what I wrote on my last Blog- apologies for the horriffic grammar, that's what you get for being hungover and sat in a gallery for 6 hours thinkng about the same thing over and over, and over.

Anyway, I had a tutorial with Laura, the main issues and questions raised were:

Do I want to exhibit a series of prototypes, or a few finished pieces as part of my exhibition?

-I think I already know the answer to this, because in order for my products to be used and tested seriously, they must be to a certain standard of finish- I plan to spend time making them look presentable, and developing them as much as possible before they are tested.

User Group, I.e who is it?

-I decided that the user group is anyone who wants to swap identity, Laura suggested that the kind of person who wants to be an action hero will be a very different kind of person from one who wanted to be in a Film Noir. I plan to look into this by researching the genre's target audiences, although this will be more of a side project, as I don't plan to base the development of the designs on my findings in any way.

Laura also suggested that I film my VIVA, as I present badly (which is true) I think that a film would work better than a presentation anyway, as a lot of the products I have made are meant to create an action, if I made a film I use videos with a voiceover.

On another note, I have finished the Kung Fu drawers! Video of them working is coming soon. The plan now is to make the foam door, adn then send them both, and the Film Noir lampshade off for testing.

Sunday 22 February 2009

Thoughts on furniture

So recently I have begun to think about what I might want to actually exhibit in my final degree show- in particular the karate chop chest of drawers, and the action hero door. I do not think these objects will be shown as they are. The context of the products completely changes how they work, and what they do. When used in the context of the classroom (as the door is in the video) they become a tool for play- showing off, messing around, meaning that the user does not actually become someone else, they are still them, it's just that they are messing around with a door.

I think that when placed in the context of the home, the objects will work much better at acheiving their aim- to make the user act as someone completely different. Placing the objects in a sistuation where there is no one else watching will mean they are taken seriously. When discussing this with Tom and Milan it was also brought to my attention that it will be interesting to see wether the user replaces the foam door or not. 

This raises another question about if the products should force you to use them as they are meant to be used or not. With the kung-fu chest of drawers the only way to open them is to push the buttons, there is no handle, no other way of opening them. The door however has to be replaced by the user, a choice can be made about wether to do this or not. There are situations which would make it impossible not to replace the door though- for example if it is a toilet door in a shared house- or a bedroom door in a shared house- as the user would need privacy.


I have also been thinking about one of the main points raised by my tutoril feedback- who is the user? The question is valid, howeevr I can't help but think that the user is simply anyone who wants to be someone else. If the 'user group' for my designs needs refining, I want to know how to go about this- do I need to focus on refining it? Or will that come naturally with the development of the project? All these are questions to raise in my next tutorial (5 days time) Inbetween now and then the plan is to continue making the drawers and foam door, until they are at a standard to be placed in a home environment and tested.

Wednesday 18 February 2009

Here it is

I have been working on prototyping all my ideas for the last month or so, which is why I haven't blogged in a while. These weer in preparation for the Prototype presentations (I will also post my feedback here later)


So, there were a few main areas that have emerged through the prototyping I have been doing. The idea of moving away from products that force the user to act like James Bond has been replaced by broader areas, (mainly films) which include a stereotypical character for the user to swap into. I believe that using a more ambiguous character it becomes easier for you to see yourself as that character. Products to allow someone to act like a specific person also have a high risk of becoming cheesy, or a novelty product, which is exactly what I don't want.

ACTION HERO

These are designed to subvert the mundane use of objects (for example a door) and force the user to act as if they are in an action film. These products are all very much in the prototype stage.

I made a door out of foam that can only be opened when punched or kicked, I hoped that for the split second it took to jump through, the user would become a different person, an action hero.

Images below also include subsequent experiments and prototypes exploring ways of creating break-through doors.





I also made some light switch covers, which make it impossible to turn a light switch on or off unless you punch it really hard.



KUNG-FU FIGHTER

Action hero creating products turned into and idea to create a Kung-Fu chest of drawers, which could only be opened by karate-chopping it.



FILM NOIR

I thought it would also be interesting to develop a range of products that made you feel more sophisticated. I made a load of prototypes exploring different techniques used in film noir, and tried to translate those into products. Some of the ones that worked best were constantly smoking rings



And lampshades that cast shadows like blinds across your face.




The main problem with these designs is that they rely rather a lot on someone else viewing them, and the aim of the project was always to make the individual feel different based on an action or experience they carried out, not based on other people viewing them acting differently.

One of my favourite, although least developed concepts, is one which aims to replicate the parts of film noir when the actor is in a car. I am not sure how I will do this yet, but I basically want to create a structure including a mirror, and a video screen, so that when the someone looks into the mirror, they see this:



I am also going to blog the trascript of the feedback my tutors gave on these ideas.

Sunday 1 February 2009

It's Been a Long Time...

A month is a long time to not blog in. I finished my context report (soon I will upload it to my website) since then I have been working on about a million prototypes. Photos of these will also be up here soon, so watch this space. Or just go and do something else until then, and come back in two weeks, that is probably a better idea.